===========================CHANGELOG===========================


12/28/19: ɑ1.0

- Released.
- Added entities
- Added weapons
- Messages

12/29/19: ɑ1.1

- Added battle music
- Attacking, defending, and spells now work

12/30/19: ɑ1.2

- Added rats
- Shop kinda works
- Sharp rock added as a weapon
- Apples can be bought
- Inventory kinda works
- Fixed immobilization bug
- Fixed NaN gold bug
- Fixed undefined gold bug
- Fixed constant supply of gold bug

12/31/19: ɑ1.3

- Enemies no longer get insta-killed
- Apples actually have a description now
- Tweaked inventory UI
- Nerfed rock
- Increased rock price
- Enemies are harder and drop more gold the further you go

1/1/20: ɑ1.4

- Messages now actually go log-style instead of there just being 4 messages in a box
- Message log title is in the box now
- Fixed weird UI errors
- Fixed enemy-chain bug
- Nerfed distFactor a bit

1/4/20: ɑ1.5

- Fixed bug where buying something prints "an"
- Made "item bought" messages go into the log instead of the "you attacked for" area
- Fixed healing item description bug
- Fixed capitalization and an an/a bug
- Once you use an item it now removes the item from the player's inventory
- Fixed giant gap in UI where the inventory is supposed to be (hopefully)
- Fixed bug where the inventory buttons update so fast that you can't click the button
- Fixed bug where this.desc doesn't update once creating a new HealingItem

1/15/20: ɑ1.6

- Added random prefixes for items (if you get lucky)
- Fixed equipping

1/17/20: ɑ2.0

- Added story
- Nerfed random prefixes

1/18/20: ɑ2.1

- Slightly more """Story"""
- Added slightly larger rats
- Added Throw away option
- Auto-update inventory
- Message log auto-cuts
- You now instantly attack once
- Ignores enemy messages if auto-1-hit-kill
- Nerfed RNG weapon
- Added slightly better RNG weapon (50 gold)

1/19/20: ɑ2.2

- nerfed RNG
- buffed sharp rock
- slightly more story
- added rats that mildly defy physics
- nerfed RNG
- patched minor bugs like not being able to kill enemies
- removed defense from enemies to prevent softlocks
- patched good random weapon so it works

1/21/20: ɑ2.3

- added changelog

1/21/20: ɑ2.4

- added effects
- added four RNG prefixes for debuffs

1/22/20: ɑ2.5

- added overheal (10 hp starting, increase using "Healing" prefix)
- added block pierce after 25^3 meters exactly and increases weakly every cubic number after(5% at first)
- made it so you have to talk to ??? to do anything
- new rat that literally just poisons you
- more lore

11/20/20: ɑ3.0 (part one)

- reworked game completely! (and also revived it)
- rewinded because of issues
- nerfed bugs and rats
- balanced large rats
- fixed bugs yet again (unusable item bug, a ton of other errors too)
- Improved inventory UI massively
- changed the map
- added walls and an ocean near the bottom
- made apples stack
- buffed sharp rock by a bit
- you can now go to desert. doesn't work yet though
- More story! Dialogue for hitting wall/sea, and getting to desert.

11/24/20: ɑ3.0 (part two)

- made message log a ton better
- cleaned up code
- THE GAME NOW AUTOSAVES!
- made wall bigger
- added desert rats and camels
- Improved inventory UI massively
- changed the map
- added walls and an ocean near the bottom
- made apples stack
- buffed sharp rock by a bit
- you can now go to desert. doesn't work yet though
- More story! Dialogue for hitting wall/sea, and getting to desert.